AI Insights · Timothy · April 2022
Top 5 Battlefield Commander Games in Croatia Q1 2022: Unified Platform Performance
In Q1 2022, the top Battlefield Commander games in Croatia showed varying trends in downloads, revenue, and active users on a unified platform.
In the first quarter of 2022, the top Battlefield Commander games in Croatia exhibited diverse performance patterns across downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends for Clash Royale, Art of War: Legions, Might & Magic: Era of Chaos, TFT: Teamfight Tactics, and War Eternal.
Clash Royale from Supercell experienced significant fluctuations in weekly revenue. The highest revenue was approximately $8K in the final week of February, while the lowest was around $2.4K in mid-January. Weekly downloads saw a steady trend with a peak of about 2.1K at the end of March. The game maintained a robust user base, with weekly active users averaging around 270K, showing minor variations throughout the quarter.
Art of War: Legions by Fastone Games had a consistent revenue stream, peaking at $1.3K in mid-January. Weekly downloads were relatively low, with a notable spike to 565 in early March. The game’s weekly active users saw a peak of 4.5K in mid-March but generally trended downwards to approximately 3K by the end of the quarter.
Might & Magic: Era of Chaos from Ubisoft showed modest revenue, peaking at $947 in late January. Weekly downloads remained minimal, not exceeding 27 throughout the quarter. Weekly active users fluctuated slightly, averaging around 200, with minor peaks and troughs.
TFT: Teamfight Tactics from Riot Games demonstrated a varied revenue pattern, with the highest being $479 in mid-February. Weekly downloads were steady, peaking at 269 in early January. The game maintained a stable number of active users, averaging around 4.4K, with slight decreases towards the quarter’s end.
War Eternal by ONEMT had the lowest revenue among the top five, peaking at $330 in early February. Weekly downloads were minimal, peaking at 31 in late January. The game’s weekly active users averaged around 40, with a slight decline to 29 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.